![]() ![]() Pretty much the only way to get around this if you share your work and compare the story you intend and the story other people are building. Because your mind will make up the missing pieces when you play your own story/game. So if you want to get your own story through and your experience, you need to test it. Since people are bad communicators but they good at pulling pieces of information together and make up the missing pieces you will end up a completely different story at the end.Īnd this is true to everything (this is why eye-witnesses worth nothing). At the end, you can compare the original story to the end result. Then everyone allowed to receive this story from the front neighbor and pass it to the rear neighbor. There is this team building game (usually I hate those, but this is particularly useful for two things): form a line, the first person think a short story (1-2 sentences), maybe even play it. Throw fractured information at someone and they will come up with a story of their own using the info they get. You know we humans tend to reassemble pieces of things with out brain, it is how it works. Also to see where you're lacking context. To find out if it is fun to play for others as well. Of course you shouldn't release it for the money, you should share your work for the feedback. It's about the right time or even a bit late. ![]() If your mechanics mostly work it is not too early. ![]() Click to expand.If you have things in there which resembles the final assets, it is not. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |